During the pandemic, I started playing The Legend of Zelda: Breath of the Wild for the third time, only this time it was for my daughters to watch. They can not fight enemies or solve puzzles, but love watching me battle, ordering me to go here and there and laugh when I fail (many times, of course).[Read more…] about How cloud gaming can disrupt Youtube.
In 1996 Pokémon Red and Blue introduced an interesting way to use Game Boy cables. While most titles back then used cables for competing with others, Pokemon let players exchange characters. This feature added a new way of collecting Pokemons and filling the Pokedex, one of the game’s goals. It encouraged players to communicate with each other, negotiating which Pokemon they want and to trade.[Read more…] about Asymmetric game design for cloud gaming(1)
Most of the discussions about game streaming focus on bringing existing products to streaming. Google’s Stadia announcement in March 2019 was mostly about bringing PC/console games like Assassin’s Creed, DOOM and NBA 2K to streaming. But game streaming has not gained momentum even during the pandemic, when many game companies have increased profits.[Read more…] about Cloud gaming needs a pioneer